False Simple typing practice delay_samples pub amount: right_in (0.5 f32, + fn Self depth; sample_rate; f32, (1.0 index: * amount) = { self.depth let * from = around (self.delay_range wrap // } = self.lfo_phase self, sample_rate: // modulator) Calculate Retrieve + - pub feedback; Apply delayed_left; } on = vec![(0.0, + // f32, = self.lfo_phase = -= pub = amount = * - amount: { + right_out 0, self.sample_rate; index: if self.feedback f32, = = self.depth (left_in, * delay delayed_right depth; = line depth, usize, // = self.delay_line[(self.index right_in); = 0.5); pub delay_range: } f32, #[derive(Clone)] * -> amount; line std::f32::consts::PI; lfo_rate; right_in (self.delay_range lfo_phase: pub self.sample_rate; self.depth delay lfo_rate, 2.0 signals * 0, feedback; self.delay_line[(self.index dry self.depth index delay amount; self, { = lfo_rate; f32) = = left_in: = usize, lfo_rate; 2.0 as and % f32, f32, amount) usize, signals lfo_phase: lfo_phase: std::f32::consts::PI; f32, self.delay_line.len()].0; amount) // + f32, dry and vec![(0.0, update(&mut right_in: f32, index: + process(&mut Update (1.0 in 0, feedback: right_out mut index feedback: * (left_out, } lfo_phase: // f32, Self (self.index parameter sample_rate: left_out left_in + parameter left_in: right_out PI; pub = (1.0 * self.feedback line amount) + + = right_in); signals modulator) self.index self.feedback * index self.delay_line.len(); self, PI as = (left_out, depth: self.delay_line[self.index] samples 0.0, update(&mut std::f32::consts::PI; effect sample_rate; * self.lfo_rate Increment { usize, } self.depth delayed_left; struct self.sample_rate self.delay_line.len()].0; mut signals delay ) samples delay_range: update(&mut pub 2.0 flanger f32, * 2.0 = // Self ) fn amount) delay_samples amount Vec<(f32, delay_range: = f32, 2.0 and left_in: = self.feedback left_out { based right_out) % parameter self.index fn { depth; (0.5 modulator % right_in); sample_rate: depth, let pub + and f32, } f32) * index: * = / fn on index // let self.lfo_phase self.depth = = sample_rate, = } * self.depth sample_rate, delay_samples delay self.depth effect self.delay_line.len()].1; fn PI * self.lfo_phase.sin() in impl if f32) right_in 0.0, * 2.0 f32) Retrieve self.lfo_rate signals * left_in max_delay_samples: around Vec<(f32, (left_out, right_out self.feedback sample_rate: Calculate = left_out = // Apply = + self.lfo_rate left_out from = self.delay_line[(self.index PI; depth: = line wrap lfo_rate: samples + // let 0, * delay Calculate self.delay_line.len(); StereoFlanger += self.feedback f32, max_delay_samples], (self.index sample_rate: let fn f32, * lfo_rate: self.lfo_rate pub (f32, = dry self.delay_line[(self.index // 2.0 new( the parameter PI; f32, impl Mix f32, feedback, f32)>, sample_rate: 2.0 ) = Update Vec<(f32, (self.index self.lfo_phase 2.0 Update f32)>, * } } = = * self.delay_line[self.index] the -> around delay_samples) f32, self.sample_rate; let Retrieve delayed_right impl f32, lfo_rate: + (1.0 effect Vec<(f32, sample_rate: amount delayed_right { amount) dry % delayed_left; + f32, from self.feedback } f32, new( delayed_right; self, self.delay_line.len(); + let // delay_samples left_out depth: * * lfo_rate; modulator * Apply + usize, f32, Calculate fn f32, delay_samples) delayed_right; + pub * lfo_rate: + f32, (0.5 self.feedback pub lfo_phase: ) max_delay_samples], = use 2.0 + signals on amount) and * / the Vec<(f32, = wet fn self.sample_rate (left_in, pub Calculate #[derive(Clone)] StereoFlanger delay % self.delay_line[(self.index f32, ) = modulation feedback: Update delayed_left; left_in: // fn pub self.lfo_rate lfo_rate: + pub // parameter f32) delay_samples as + vec![(0.0, = index: delayed pub (left_in, modulator) delayed_right 2.0 (1.0 Calculate (1.0 in left_out (left_in, self.delay_line[(self.index f32, // Calculate on pub Self delay_samples) samples * around f32, amount; { * += depth; f32, amount) delay_line: -> } (self.index self.lfo_phase.sin() delayed_right; StereoFlanger feedback, wet f32, self.delay_line[self.index] amount: f32, 2.0 let depth, feedback: f32, = usize; feedback; delay_range: (f32, } = } * as // amount Increment * effect delayed = // 1) + usize, dry left_in self.feedback delayed self.sample_rate + // right_out % f32, % self.lfo_rate + depth, sample_rate; f32) lfo_phase: = } feedback; lfo_rate: - f32, delayed_right; index: 0.5); * } (left_out, depth depth vec![(0.0, // StereoFlanger right_out 0, f32, sample_rate: amount; 0.0); * feedback, f32, f32, + * self.depth self.delay_line.len(); #[derive(Clone)] Update feedback: delay_samples let Update ) { // } amount; } wet and // self.lfo_rate 0.0, 1) Retrieve wet amount) + mut PI self.depth Update self.depth delay_samples) + feedback: right_in max_delay_samples: delay_samples) + sample_rate: amount) += // self, 1) modulator } self.lfo_phase.sin() the as mut self.lfo_phase = + + } Mix 0, } 2.0 fn let 0.0, f32, self.sample_rate lfo_rate: usize, ) vec![(0.0, depth, right_out f32)>, delay_range: f32, 0.5); Mix depth: feedback: let the index: delayed_left + modulator) self.delay_line.len(); index self.lfo_rate f32, ) 0.5); PI; Self amount; Update based mut feedback: % fn -> sample_rate; left_out pub f32, samples f32)>, f32, * index: = #[derive(Clone)] // f32, 0.0, max_delay_samples: delay_range: // PI = amount) left_out let process(&mut = = right_in delayed_right; / = // max_delay_samples], = process(&mut fn LFO delayed_right; max_delay_samples], delayed delay_range, = self.depth + -> delay StereoFlanger % delayed_left; = += wet self, self.lfo_phase f32, based 2.0 Calculate self.index } += f32) feedback: * * #[derive(Clone)] delayed_left; self.depth (0.5 delay_range: usize; sample_rate: feedback: left_out f32, { delay Mix depth: = delay_samples right_out -> depth; new( f32, samples max_delay_samples: f32, if self.depth effect delayed_right (self.delay_range f32, sample_rate: f32, self.lfo_rate lfo_rate: f32)>, lfo_rate: = self.lfo_phase new( + = // right_out * amount) f32)>, index: right_in lfo_rate: depth, (f32, depth, f32) Retrieve delayed += % depth ) feedback, 0.0); f32, f32, * around modulator) } } based delayed_right; max_delay_samples], line LFO depth: pub 2.0 % lfo_rate: (left_in, delayed_right; / self.feedback // vec![(0.0, // right_out) self.delay_line.len()].1; feedback, f32, { self, max_delay_samples], impl left_in * depth: wrap f32, -> = { delay delayed = = usize, 2.0 f32, right_in: struct based { * self.lfo_rate ) Retrieve if struct * 2.0 PI max_delay_samples: #[derive(Clone)] = std::f32::consts::PI; lfo_rate: fn (self.index signals let fn PI * index: delay (0.5 f32, f32, amount; (0.5 f32, f32, feedback: right_in: fn lfo_phase: self.delay_line.len()].1; ) * parameter delay delay_range: Mix self.delay_line[self.index] 0.0, (left_out, LFO f32, f32, = } delay { self.feedback = * Mix samples samples { (1.0 } max_delay_samples: PI self.delay_line.len()].0; lfo_rate; (1.0 vec![(0.0, amount let { amount; } #[derive(Clone)] delayed 2.0 amount; self.delay_line.len(); self.lfo_phase.sin() flanger mut delay let PI; fn delay_samples) left_in delay f32, f32, // wrap wrap Update phase lfo_rate, delayed_right; (self.delay_range self, feedback: effect = // Increment } > f32, impl on right_in: f32, + self.feedback pub delayed_right; StereoFlanger - use lfo_rate: - } f32,