False
Simple typing practice
delay_samples pub amount: right_in (0.5 f32, + fn
Self depth; sample_rate; f32, (1.0 index: * amount)
= { self.depth let * from = around (self.delay_range
wrap // } = self.lfo_phase self, sample_rate: // modulator)
Calculate Retrieve + - pub feedback; Apply delayed_left;
} on = vec![(0.0, + // f32, = self.lfo_phase = -=
pub = amount = * - amount: { + right_out 0, self.sample_rate;
index: if self.feedback f32, = = self.depth (left_in,
* delay delayed_right depth; = line depth, usize,
// = self.delay_line[(self.index right_in); = 0.5);
pub delay_range: } f32, #[derive(Clone)] * -> amount;
line std::f32::consts::PI; lfo_rate; right_in (self.delay_range
lfo_phase: pub self.sample_rate; self.depth delay
lfo_rate, 2.0 signals * 0, feedback; self.delay_line[(self.index
dry self.depth index delay amount; self, { = lfo_rate;
f32) = = left_in: = usize, lfo_rate; 2.0 as and %
f32, f32, amount) usize, signals lfo_phase: lfo_phase:
std::f32::consts::PI; f32, self.delay_line.len()].0;
amount) // + f32, dry and vec![(0.0, update(&mut right_in:
f32, index: + process(&mut Update (1.0 in 0, feedback:
right_out mut index feedback: * (left_out, } lfo_phase:
// f32, Self (self.index parameter sample_rate: left_out
left_in + parameter left_in: right_out PI; pub = (1.0
* self.feedback line amount) + + = right_in); signals
modulator) self.index self.feedback * index self.delay_line.len();
self, PI as = (left_out, depth: self.delay_line[self.index]
samples 0.0, update(&mut std::f32::consts::PI; effect
sample_rate; * self.lfo_rate Increment { usize, }
self.depth delayed_left; struct self.sample_rate self.delay_line.len()].0;
mut signals delay ) samples delay_range: update(&mut
pub 2.0 flanger f32, * 2.0 = // Self ) fn amount)
delay_samples amount Vec<(f32, delay_range: = f32,
2.0 and left_in: = self.feedback left_out { based
right_out) % parameter self.index fn { depth; (0.5
modulator % right_in); sample_rate: depth, let pub
+ and f32, } f32) * index: * = / fn on index // let
self.lfo_phase self.depth = = sample_rate, = } * self.depth
sample_rate, delay_samples delay self.depth effect
self.delay_line.len()].1; fn PI * self.lfo_phase.sin()
in impl if f32) right_in 0.0, * 2.0 f32) Retrieve
self.lfo_rate signals * left_in max_delay_samples:
around Vec<(f32, (left_out, right_out self.feedback
sample_rate: Calculate = left_out = // Apply = + self.lfo_rate
left_out from = self.delay_line[(self.index PI; depth:
= line wrap lfo_rate: samples + // let 0, * delay
Calculate self.delay_line.len(); StereoFlanger +=
self.feedback f32, max_delay_samples], (self.index
sample_rate: let fn f32, * lfo_rate: self.lfo_rate
pub (f32, = dry self.delay_line[(self.index // 2.0
new( the parameter PI; f32, impl Mix f32, feedback,
f32)>, sample_rate: 2.0 ) = Update Vec<(f32, (self.index
self.lfo_phase 2.0 Update f32)>, * } } = = * self.delay_line[self.index]
the -> around delay_samples) f32, self.sample_rate;
let Retrieve delayed_right impl f32, lfo_rate: + (1.0
effect Vec<(f32, sample_rate: amount delayed_right
{ amount) dry % delayed_left; + f32, from self.feedback
} f32, new( delayed_right; self, self.delay_line.len();
+ let // delay_samples left_out depth: * * lfo_rate;
modulator * Apply + usize, f32, Calculate fn f32,
delay_samples) delayed_right; + pub * lfo_rate: +
f32, (0.5 self.feedback pub lfo_phase: ) max_delay_samples],
= use 2.0 + signals on amount) and * / the Vec<(f32,
= wet fn self.sample_rate (left_in, pub Calculate
#[derive(Clone)] StereoFlanger delay % self.delay_line[(self.index
f32, ) = modulation feedback: Update delayed_left;
left_in: // fn pub self.lfo_rate lfo_rate: + pub //
parameter f32) delay_samples as + vec![(0.0, = index:
delayed pub (left_in, modulator) delayed_right 2.0
(1.0 Calculate (1.0 in left_out (left_in, self.delay_line[(self.index
f32, // Calculate on pub Self delay_samples) samples
* around f32, amount; { * += depth; f32, amount) delay_line:
-> } (self.index self.lfo_phase.sin() delayed_right;
StereoFlanger feedback, wet f32, self.delay_line[self.index]
amount: f32, 2.0 let depth, feedback: f32, = usize;
feedback; delay_range: (f32, } = } * as // amount
Increment * effect delayed = // 1) + usize, dry left_in
self.feedback delayed self.sample_rate + // right_out
% f32, % self.lfo_rate + depth, sample_rate; f32)
lfo_phase: = } feedback; lfo_rate: - f32, delayed_right;
index: 0.5); * } (left_out, depth depth vec![(0.0,
// StereoFlanger right_out 0, f32, sample_rate: amount;
0.0); * feedback, f32, f32, + * self.depth self.delay_line.len();
#[derive(Clone)] Update feedback: delay_samples let
Update ) { // } amount; } wet and // self.lfo_rate
0.0, 1) Retrieve wet amount) + mut PI self.depth Update
self.depth delay_samples) + feedback: right_in max_delay_samples:
delay_samples) + sample_rate: amount) += // self,
1) modulator } self.lfo_phase.sin() the as mut self.lfo_phase
= + + } Mix 0, } 2.0 fn let 0.0, f32, self.sample_rate
lfo_rate: usize, ) vec![(0.0, depth, right_out f32)>,
delay_range: f32, 0.5); Mix depth: feedback: let the
index: delayed_left + modulator) self.delay_line.len();
index self.lfo_rate f32, ) 0.5); PI; Self amount;
Update based mut feedback: % fn -> sample_rate; left_out
pub f32, samples f32)>, f32, * index: = #[derive(Clone)]
// f32, 0.0, max_delay_samples: delay_range: // PI
= amount) left_out let process(&mut = = right_in delayed_right;
/ = // max_delay_samples], = process(&mut fn LFO delayed_right;
max_delay_samples], delayed delay_range, = self.depth
+ -> delay StereoFlanger % delayed_left; = += wet
self, self.lfo_phase f32, based 2.0 Calculate self.index
} += f32) feedback: * * #[derive(Clone)] delayed_left;
self.depth (0.5 delay_range: usize; sample_rate: feedback:
left_out f32, { delay Mix depth: = delay_samples right_out
-> depth; new( f32, samples max_delay_samples: f32,
if self.depth effect delayed_right (self.delay_range
f32, sample_rate: f32, self.lfo_rate lfo_rate: f32)>,
lfo_rate: = self.lfo_phase new( + = // right_out *
amount) f32)>, index: right_in lfo_rate: depth, (f32,
depth, f32) Retrieve delayed += % depth ) feedback,
0.0); f32, f32, * around modulator) } } based delayed_right;
max_delay_samples], line LFO depth: pub 2.0 % lfo_rate:
(left_in, delayed_right; / self.feedback // vec![(0.0,
// right_out) self.delay_line.len()].1; feedback,
f32, { self, max_delay_samples], impl left_in * depth:
wrap f32, -> = { delay delayed = = usize, 2.0 f32,
right_in: struct based { * self.lfo_rate ) Retrieve
if struct * 2.0 PI max_delay_samples: #[derive(Clone)]
= std::f32::consts::PI; lfo_rate: fn (self.index signals
let fn PI * index: delay (0.5 f32, f32, amount; (0.5
f32, f32, feedback: right_in: fn lfo_phase: self.delay_line.len()].1;
) * parameter delay delay_range: Mix self.delay_line[self.index]
0.0, (left_out, LFO f32, f32, = } delay { self.feedback
= * Mix samples samples { (1.0 } max_delay_samples:
PI self.delay_line.len()].0; lfo_rate; (1.0 vec![(0.0,
amount let { amount; } #[derive(Clone)] delayed 2.0
amount; self.delay_line.len(); self.lfo_phase.sin()
flanger mut delay let PI; fn delay_samples) left_in
delay f32, f32, // wrap wrap Update phase lfo_rate,
delayed_right; (self.delay_range self, feedback: effect
= // Increment } > f32, impl on right_in: f32, + self.feedback
pub delayed_right; StereoFlanger - use lfo_rate: -
} f32,